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Modes of organization in mediated sociality, EPIC 2005 Abstract draft

Posted by Elizabeth Churchill on June 16, 2005

EPIC Abstract; Submission for Methods/Case Studies Paper (10 pages)

Title: Modes of organization in mediated sociality: ethnographic
studies of cyber-sociality and the implications for "virtual teams"

Ethnography, or rather the ethnographic stance in observation is a
“family” of approaches. These are commonly descriptive accounts with
different foci (yielding a plethora of prefixes, e.g., cyber
ethnography, media ethnography, virtual ethnography – all prefixes
which say more about the focus of bounded such ethnographies than the
method itself). However, ethnography goes beyond reporting events and
details of experience and works to explain how these represent the webs
of meaning in which we live”. We, as ethnographers, bring the
“insider’s perspective”, ideally showing regular patterns in what we
see not just descriptions of isolated events.

In this paper, we present work in three arenas to illustrate the
issues involved in using ethnographic methods to give “insider’s view”
of sociality in distributed work situations. When writing the culture
of online sociality in distributed teams, we cannot simply carry out
“cyber-ethnography” to gain an understanding of the flows in which work
take place. Nor can we simply observe interactions in physical
workplaces to understand the work practice and the substrates of
sociality within teams. A complex triangulation of data, with a deep
understanding of the setting in which the tele-sociality more broadly
takes place, the multiple social and technical worlds in which
individuals must enact social competence must take place. And in all of
this, issues of power and ownership of information, surveillance must
be addressed.

In this paper we offer three examples from our own work (text-based
environments for work centered collaboration, “commercial” engagements
in massively multiplayer graphical environments, and tele-sociality in
distributed teams). By articulating the details of these ethnographies
we illustrate the challenges in maintaining an ethnographic sensibility
in these scenarios. We illustrate the difficulties in reflecting the
“insider’s view” when data gathering is restricted by social, technical
and temporal limitations and results are politically sensitive.

References

Graue, M.E. (in press) Definition of ethnography. In C.A. Grant
& G. Ladson-Billings (Eds.) Dictionary of multicultural education.
New York: The Oryx Press

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References for cybersociality paper

Posted by Elizabeth Churchill on June 15, 2005

** References we have talked about for this paper specifically

Hine, C. 2000. Virtual ethnography. London, Thousand Oaks & New Delhi: Sage.

** References I have just dug up (some again)

Boym, S. 2001. Nostalgia and global culture: from outer space to cyberspace. In The
Future of Nostalgia. New York: Basic Books.

Eichhorn, K. 2001. Sites unseen: ethnographic research in a textual community.
Qualitative Studies in Education 14 (4): 565-78.

Adi Kuntsman (Lancaster University) Cyberethnography as home-work1 Anthropology Matters Journal 2004, Vol 6 (2)

Markham, A.N. 2004. Reconsidering self and other: the methods, politics, and ethics
of representation in online ethnography. In Handbook of qualitative research (eds)
N.K. Denzin & Y.S. Lincoln. Thousand Oaks: Sage.

Miller, D. & D. Slater. 2000. The internet: an ethnographic approach. Oxford: Berg.

Paccagnella, L. 1997. Getting the seats of your pants dirty: Strategies for
ethnographic research on virtual communities.
http://www.ascusc.org/jcmc/vol3/issue1/paccagnella.html

** Refernces fron Moore previous papers

** References from JOrdan previous papers

** References from Churchill previous papers

Becker, B. and Mark. G. Social Conventions in
Collaborative Virtual Environments. In Snowdon, D. and
Churchill, E.F. Proceedings of CVE’98, Manchester, UK,
June 1998.

Bruckman, A. Community Support for Constructionist
Learning, in Computer Supported Cooperative Work:
Special Issue on Interaction and Collaboration in MUDs,
7, Nos. 1-2, pp 47-86, 1998.

Churchill, E.F. and Snowdon, D. Collaborative Virtual
Environments; An introductory review of issues and
systems, Virtual Reality: Research, Development and
Applications, 3, 1, pp 3-15, 1998

Clement, A. and Wagner, I. Fragmented Exchange:
Disarticulation and the Need for Regionalised
Communication Spaces. In Proceedings of ECSCW’95,
Stockholm, 1995.

Curtis, P. Mudding: Social phenomena in text-based
virtual realities. In M. Stefik, Internet Dreams:
Archetypes, Myths and Metaphors. Cambridge: MIT
Press, 1996, pp 265-292.

Dooley, B. At work away from work. The Psychologist,
9, 2, April 1996, 155-157.

Dourish, P. Introduction: The State of Play, Computer
Supported Cooperative Work: Special Issue on
Interaction and Collaboration in MUDs, 7, Nos. 1-2, 1-7,
1998.

Evard, R. Collaborative Networked Communication:
MUDs as System Tools. Proceedings of the Seventh
Administration Conference (LISA VII), Monterey CA,
November 1993, 1-8.

Fitzpatrick, G., Kaplan, S. and Mansfield, T. Physical
Spaces, Virtual Places and Social Worlds: A Study of
work in the virtual. Proceedings of CSCW’96,
Cambridge, MA USA, ACM Press, 1996, 334-343.

Harasim, L. Global Networks: Computers and
International Communication, MIT Press, Cambridge
Mass, 1993.

Harrison, S. and Dourish, P. Re-Place-ing Space: The
Roles of Place and Space in Collaborative Systems. In
Proceedings of CSCW’96, Cambridge MA, 1996, ACM
Press, 67-76.

Jones, P.M. and Tauchi Duffy, L. Using a MOO
Infrastructure for Distributed Collaborative Crisis Action
Planning. Position paper for the workshop on Design and
use of MUDs for Serious Purposes, CSCW’96,
www.tema.liu.se/MUD/Jones.htm

Kendon, A. Behavioural Foundations for the Process of
Frame Attunement in Face-to-Face Interaction, in
Ginsburg, G.P., Brennan, M.and von Cranach, M. (Eds)
Conducting Interaction. European Monographs in Social
Psychology 35, Cambridge University Press, Cambridge
UK, 1990.

Kraut, R.E., Cool, C., Rice, R.E and Fish, R.S. Life and
Death of New Technology: Task, Utility and Social
Influence in the Use of a Communication Medium.
Proceedings of CSCW 94, October 1994, 13-21.

Muramatsu, J. and Ackerman, M.S. Computing, Social
Activity and Entertainment: A Field study of a Game
MUD, Computer Supported Cooperative Work: Special
Issue on Interaction and Collaboration in MUDs, 7, Nos.
1-2, 87-122, 1998.

Mynatt, E. D., O’Day, V.L., Adler, A. and Ito, M.
Network Communities: Something Old, Something New,
Something Borrowed, Computer Supported Cooperative
Work: Special Issue on Interaction and Collaboration in
MUDs, 7, Nos. 1-2, 123-156, 1998.

Olson, J.S. and Teasley, S. Groupware in the Wild:
Lessons learned from a year of virtual collaboration. In
Proceedings of CSCW’96, pages 419-427, 1996.

Ryan, J. A Uses and Gratification Study of the Internet
Social Interaction Site LambdaMOO: Talking with
“Dinos”. Dissertation submitted for Master of Arts, Ball
State University, Muncie, Indiana, Dec 1995.

Salvador, T. and Bly, S. Supporting the Flow of
Information Through Constellations of Interaction.
Proceedings of ECSCW ’97, Lancaster, England, 269-
280, 1997.

Schiano, D. J. Lessons from “LambdaMOO”: A Social,
Text-Based VE. Short paper presented at FIVE ’96,
London, England, 1996.

Schiano, D. and White. S. The First Noble Truth of
CyberSpace: People are People (Even When They
MOO). Proceedings of CHI’98, ACM Press, 18-23 April,
1998, pp 352-359.

Sheehy, N. and Gallagher, T. Can virtual organizations
be made real? The Psychologist, 9, 2 April 1996, 159-
162.

Sproull, L. and Kiesler, S. Connections. New Ways of
Working in the Networked Organization. MIT Press,
Cambridge, Mass, 1991.

Turkle, S. Life on the Screen: Identity in the Age of the
Internet. Simon and Schuster, New York, 1996.

Waern, Y. and Garbis, C. Design and Use of MUDs for
Serious Purposes: Workshop report, CSCW, Boston 16th
November ‘96, SIGCHI bulletin, Vol.29, No.3, July 1997

Whittaker, S., Frolich, D. and Daly-Jones, O. Informal
workspaces communication: What is it like and how
might we support it? Proceedings of CHI’94, Boston,
MA: ACM Press, 276-283, 1994

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Gitte’s snippet from Churchill and Bly

Posted by Elizabeth Churchill on June 15, 2005

Churchill, Elizabeth F. and Sara Bly
2000 Culture Vultures: Considering Culture and Communication in Virtual Environments. In SIGGroup Bulletin, Volume 21, Number 1, April 2000. ACM Press, pp 6-11.

Cannibalized for EPIC by gj 050615:

We define culture in the broadest sense, to be a set of understandings that are shared with others. MUDders have a shared culture of work — a set of common understandings about what their work involves, and about what kinds of things their working lives tend to be about.

4.1 Methodologies for observing online life
So what are the appropriate methodologies for gaining a deeper understanding of the lifecycle and daily life of online cultures? What analyses can we carry out to get at the development and maintenance of Geertz’s shared “webs of significance” in on-line cultures? How can we begin to understand issues that arise in multi-cultural on-line worlds and what mechanisms there are for negotiation and discussion? How can we begin to understand where online cultures intersect with the cultures of the material world(s) in which individuals live their daily, material lives? What are methods for unpacking those social understandings both on-line and off-line? How do we gain an understanding of the intersecting cultural influences on an individual and on groups if we do not have access to the totality of their material and virtual worlds?

… In the context of virtual environments, what does it mean to design from the interaction out? How can we achieve meaningful descriptions that consider people’s intersecting identities and desires, on-line and off-line? If we are, as Geertz suggests to gain deeper understandings, we need “thick descriptions” in these virtual environments. How can this be achieved? How can we being to understand the dynamic and slow evolution of virtual cultures and climates? Considerable work on virtual communities has used interviews and surveys as a means of establishing who is talking to whom, for how long and about what. Much of this work has been carried out on intra-organizational networks looking at logs and messages [20], and in virtual worlds like lambdaMOO [e.g., 19].

…This raises a clear question about research on cultures and communities: are we to see online cultures as being made up of people who interact regularly with each other using multiple forms of communication technology (e.g., instant messengers, virtual worlds, email, etc.) with the focus on the people, or are we tacitly or explicitly concerned with having a technology focus whereupon we concentrate our efforts on the interactions that take place within one genre of technology?

In accord with Rossman and Wilson [18] we argue for a “shameless eclecticism” in approaches, involving online and offline ethnographic descriptions, semi-structured interviews, surveys and questionnaires and qualitative and quantitative analysis of logs. We are driven in terms of selecting our research methods by current questions on use of the virtual environment.

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What’s Cyber about CyberEthnography? Notes on Methods for Research on (cyber)Sociality

Posted by Elizabeth Churchill on June 13, 2005

What’s Cyber about CyberEthnography? Notes on Methods for Research on (cyber)Sociality

Abstract:

In considering the term “cyber”, one wonders what the prefix could
add to the encompassing, entirely worldy word “ethnography”.
Ethnography, after all, means to write culture. So, one wonders first
what are the rhetorical reasons for the appearance of such a term,
prefixed as it is with a word that means (apparently) governo or
helmsman. Is there a world beyond ethnography that needs a helmsman?
That said, William Gibson is credited with the appearance of the term
“cyberspace” in his novel of Neuromancer published in 1984, and here
the term seems to mean something different. Cyberspace, for Gibson, is:

“The total interconnectedness of human beings through computers and telecommunication without regard to physical geography.”

But of course, reacting to the world post mid AI boom, Gibson’s
helmsman is the control of the system into which we are also born. The
lack of regard for physical geography brings a disconnected
interconnectedness of being “jacked in” to a reality that is painted in
bits and bytes.

The term “cyberethnography” therefore, by derivation and colloquial
extraction but without the dystopian fear of control that runs through
Gibson’s text, is the ethnography, the writing of the culture(s) of the
computer mediated, tele-sociality of the physically disconnected. For
ethnographers, for whom seeing, observing, recording and analyzing
patterns of activity across and through time, such disconnectedness is
more than Gergen’s postmodern fragmentation of the saturated,
information loaded self, it is positively maddening in its
methodological complexity. It turns out humans live lives beyond our
gaze. Palpably so. What does this mean for what we understand of
sociality, and what does it mean for reflection of what can and cannot,
has and has not been inferred.

In this paper we present an ecology of communication technologies,
but focus on those through the lens of an ecology of flows, spaces, and
connection practices. We consider what is changing in the world from
conventional ethnography to current ethnographic ‘need’. We consider
what the field is and where it may be found. We consider what are data,
and who owns the data for consent to be given for its collection,
analysis and reportage: what does it mean for an avatar, one persona of
many to grant me permission to record? Just as technology-supported
communication generates new work practices, we are experiencing the old
phenomena of multiple selves in interaction in new worlds. This paper
reflects on the issues involved. We ground our comments in three
examples: 1. video conferences in distributed teams, 2. gaming, 3.
working in a text based world. Each example will consider 1. the
importance for work practice analysis, 2. the need for agility in
method, and 3. the importance of deep analysis for patterns over time
and technologies.

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Notes from a whiteboard #1, cyber ethnography

Posted by Elizabeth Churchill on June 9, 2005

These notes were written during a meeting with Gitte and Bob and are the basis for a paper.

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June 7th Meeting Notes

Posted by Elizabeth Churchill on June 9, 2005

Who: Gitte, Bob, Elizabeth
Where: PARC, (old)SPL kitchen
When: June 7th 2005, 5.15pm-6pm(ish)
Topic: Issues and ideas for the cyberethno paper to be sent to EPIC
Purpose: Establish items for a possible paper, establish interest in working together on this, establish possible time frame for activities
[Note typoes will abound here, I am typing straight into this not into word first which I would normally do but am not on my own computer]

Note the deadline for abstracts for papers is June 17th 2005. No word length on abstract specified I think.

Notes from the meeting are not necessarily in order of what was said when but grouped more by topics.

(1) EPIC is about sociality and how we study, understand, represent that; we are interested in cyber-ethnography

(2) Brief possible outline:

Title (Gitte and Elizabeth to think about this, Bob wants to hold off on this for the moment)
1. What is cyberethnography (CE) and why do we care about it?
2. Why is cyberethnography important as a term, and what role does this term play in the area of technology studies and ethnographic method rhetorically. That is, why did we need a new category or a modifier to ethnography? Is to study someone’s experiences an “ethnography” with no “cyber” needed? It could be that the term signals that there are new methods of study needed to look at what we as observers and ethnographers cannot “see”, cannot get access to. But then that begs the question of whether we ever really could get access to all and points us to looking once again at the whole enterprise of ethnography - its way of understanding and the motivating desires of the observers to understand anyway (ie what are you looking for anf why). So is the term a flag that we need to rethink our practice or is it really pointing to something different that is going on.
3. What is covered by the term CE and what is not?
4. Issues that deserve more thought (”contested” for want of knowing what word I really want). Ethics, Identity, Personae

(3) What do we mean by “cyber” ethnography?

We spent some time trying to decide what cyberethnography (CE) is. Ways in which we thought about varied, but in each case we came up with some idea of studying mediated interaction. Here are our notes:

>> We thought about the following words as the start point for our discussion:

Tech supported (interaction)
Web based
Tech mediated
Telephone was considered to be a problem - not “cyber”

>> we discussed audio spaces to see whether they were cyber spaces? EC we may want to look at the book Cyberspace, I have it on my shelves. EC brought up Sandy Stone’s discussion of sex workers and the shared (conceptual) space of communication that is created.
>> synch and asynch communication was discussed
>>
>> “online” versus “offline” - CE always has some component of looking at people’s interactions online
>> CE is not the same as computer-based, specifically when we talk about cyber we do not mean computer. When we talk about CE we are, however, talking about mediated communication.
>> Gitte’s database example: Gitte repoorted that she had read a paper that decribed a database, yet had “ethnography” in the title. This si not an ethnography. An ethnography needs to have some aspect of “use” described. EC: perhaps the authors were thinking of intended or imagined use when they said “ethnography”
>> All agreed that the use of the word ethnography is very sloppy.
>> All agreed that we are not of the opinion that face-to-face (FTF) communication is the baseline, the “gold standard” to which all other communication (mediated) may be compared.
>> CE is not describing a technology
>> People communicate through an “ecology of artifacts” EC: Bonnie Nardi has written about this in her paper on IM. It may be worth looking at her spreadsheet work and her IM work again.
>> Proposal that we determine a Range of “CYBERNESS” rather than have yes and no categories.

Collection of cyber-ness examples:

Chat rooms
MUDS and MOOS
Media spaces?
Audio spaces?
Social networking sites (e.g. Friendster, dating sites)
Blogs
IM

Things to read:

Wasson, Hine

(4) What does ethnography in this context (looking at relationships online) care about/address?

>>
>> *shared* practices, meaning shared by some group and where some new member has to learn something to be part of the group
>> not individual practices
>> looking for patterns over time, not single instances
>> perhaps an ethnography is to look at what are shared practices and what are not.
>> we discussed whether two people who happened to do the same thing on Flickr had a “shared pratice” or not. EC I was at the time convinced that if they did not know about each other this was not interesting, but then on second thoughts it comes back to what we are interested in as to whether I think this is interesting and therefore a topic of an ethnographic study or not.

(5) Other issues: identity and presence

We briefly discussed identity and presence. We talked about people having different idenitities or personae online and what that means for an ethnographic study. We raised the issue of ethics in this context. EC: again Sandy Stone’s book has a nice chapter that is relevant to this on the person who masqueraded as a therapist (female) and turned out to be male - a great story.

(6) What are the units of analysis?

We discussed whether CE was a form of smapling data. Is it a sampling method thar focuses on the person’s interactions online. It depends on what we are looking at - Bob pointed out that studies that looked purely at interaction in the world, were often just of the interactions there, and do not worry about the transitions from “on ” (or in) to “off”(or out). We talked in this context about what the questions were that were being posed in the research and how that affects what you choose too look at and how (ie the unit of analysis and the method). This was discussed in terms of Gestalt figure/ground - are we looking to understand primarily the person in which case the transitions through social spaces, across boundaries and landscapes matters (e.g. EC mobile work, G’s home/work comments). Or are we looking at the spaces and how that “contains”, “constrains”, provides a bound for the study of the people.

These different foci determine the lens of the study.

We talked a little of “lifeworlds”, habitus, people’s experiences versus understanding people’s actions and experiences in a particular place (or space)

We considered some criteria for what makes an ethnography, and then considered how a virtual world could be a world - that is what would be needed to make it a “world” and not simply a conduit for bits and bytes that are the component pieces of interaction (sound, touch, gaze) but which do not in themselves constitute interaction. These were

a. “feels like a place” - PLACE
b. “community of people” - COMMUNITY, PEOPLE (not persons) and noting the caveat on use of the term community which is in some ways problematic
c. “iinetraction” - INTERACTION between people
d. “pratices and participation” - PRACTICES that fall into patterns and that people participate in creating, maintaining, “norming” and “transforming”.

Finally, we talked about people’s sensory capabilities, which includes smell, hearing, taste, touch, vision and then considered briefly the enhancement of those.

*********************************************

EC summary -> Important words here were USE DESCRIBE ; important concepts to spell out in the paper -> what we mean by CYBER and ETHNOGRAPHY

Action items:: All to think about the terms and the discussion and come up with definitons and scope; all to think about things from their own experience they would like to include as examples and why

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Planning: EPIC; cyberethnography

Posted by Elizabeth Churchill on June 9, 2005

Initial thoughts on a paper/abstract for the EPIC conference:

Who is involved: Gitte, Bob, Elizabeth (perhaps Brinda)

Background motivation:

* discussions between Gitte and Elizabeth on a paper written by Gitte and Brinda
* a concern for how to access (”get at”, observe) and faithfully represent people’s experiences with each other when their connections are mediated
* if we are to look at how, for example, teams work at a distance - how they build trust and interact over time - how will we be able to faithfully represent that, or indeed understand it, if our methods of observation require us to “be there” to see.

Topics we have expressed an interest in addressing:

Cyber-ethnography, querying what that term means, what experiences do we collectively have in ethnography in the “online” world, methods of data collection and analysis, units of analysis, orientation (the place, the person, the group, the artifacts that are produced).

A quick plan of action:

1. meet up and discuss broadly the “space” of ideas (first meetings between Gitte and Elizabeth taken place for general idea; one meeting with Bob, Gitte and Elizabeth on 7th June
2. Write up notes and generate potential content: Action EC to write up notes, ALL: collect ideas and references; ALL: consider our own experiences
3. Generate outline: ALL - hypothetical outlines to be shared.

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EPIC call: deadline for abstract is June 17th

Posted by Elizabeth Churchill on June 9, 2005

Call for Participation: Ethnographic Praxis in Industry Conference (EPIC) 2005

EPIC will be Nov 14-15, 2005 on the Microsoft Campus, Redmond, WA, USA

Theme: Sociality: Are we getting enough?

Working within or with industry, ethnographers are expected to pay attention to corporate priorities and current trends. One of the predominant themes in new product development has been the focus on the individual and personalization. Although ethnography can address this issue, one that has received less attention has been on the social and collective nature of people’s interactions with products and services. Ethnographic work is often used to generate ideas about the individualized behaviors or experiences of consumers. However one distinctive contribution of an ethnographic approach is its ability to understand and translate the complexity of sociality into actionable terms. Sociality comprises the complex, dense and dynamic set of social relations within which people conduct their lives, and through which material culture comes to have meaning.

The exact nature of sociality has been a topic of recent discussion. On the one end of the spectrum is Richard Sennett (199 8) provides a description of a sociality that is grounded in community, stability, coherence, strong ties, social responsibility, trust and a common history or narrative. The social bond is organizational or bureaucratic. Community sociality, Gemeinschaft, is visible in some emerging economies especially among “the next 10%.” On the other is Andreas Wittel’s (2001), as well as Sennett, a networked sociality that is fleeting, transient, based on “contracts,” with ephemeral but intense encounters. The social bond is informational. Networked sociality is most visible with the new middle class in urban areas. The nature of sociality has a direct consequence on what we study, how we study it, and the nature of corporate life in which we find ourselves. We would like the conference to explore, understand and celebrate sociality as a crucial aspect of everyday life.

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MUD papers available online by Churchill et al

Posted by Elizabeth Churchill on June 9, 2005

The MUD papers by Elizabeth et al that were published are these:

Culture Vultures: Considering Culture and Communication in Virtual Environments.
Elizabeth F. Churchill, and Sara Bly
In SIGGroup Bulletin, Volume 21, Number 1, April 2000. ACM Press, pp 6-11., April 1, 2000

It’s all in the words: Supporting work activities with lightweight tools.
Elizabeth F. Churchill, and Sara Bly
In Proceedings of GROUP ‘99 (Phoenix, AZ), ACM Press, 1999., November 14, 1999

Virtual Environments at Work: ongoing use of MUDs in the Workplace.
Elizabeth F. Churchill, and Sara Bly
In Proceedings of the International Joint Conference on Work Activities Coordination and Collaboration, pp. 99-108, 1999., February 22, 1999

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Defining “cyber”

Posted by Elizabeth Churchill on June 9, 2005

We had some discussion of what “cyber” meant anyway, and Gitte sent the following:

Etymologically, cyber comes from the greek word for helmsman. It’s use for computer- and internet-related topics dates to William Gibson, the premier cyberpunk writer, who apparently coined the term “cyberspace.”

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